

This game has quite a number of things to be cautious of, most notably a variety of humanoid creatures that are all grotesque in some way, although the majority of them seemed to have a variety of objects for heads. Other players may not fare quite as well, however, so proceed with caution. The camera even shifted to accommodate this visual change which I will admit made me feel a bit disoriented and slightly nauseous at first, but I got used to it over the course of gameplay. There was still gravity, but if you walked up against some walls, you could walk up them and onto the ceiling or down them and back to the floor again. (I’m not sure about anybody else, but I’ve found text to be largely incomprehensible for me in dreams that I can remember, so for me, it was a fun little detail.)īut the aspect of this game that I found the most dreamlike was the fact that Lloyd was essentially able to manipulate the dream to some extent by walking on walls or ceilings. Text on signs would have random letters shift and change in the background which was a detail the developers didn’t have to include, but I appreciated that they did, anyway. Some items would be used a bit unconventionally, or reality around you would shift in some way.

The game also sometimes turned something it had previously established on its head and left you floundering a bit as you attempted to work out what exactly you had to do (sometimes while spooky things are chasing you).Īll that said, this is a game that heavily leans into the dream element with everything feeling more and more surreal as you go and I really enjoyed that. While the ability to interpret things as you like was welcomed, the lack of explanation did make some of the puzzles a bit more confusing as you tried to work out how exactly certain pieces fit together. The current theory that I’m running with is that he was in a coma, but others have suggested cancer or that he was hospitalized for some other reason given the plethora of medical imagery in the dreams. There are many sites out there with theories about what exactly Lloyd’s dream means and where he actually is as he’s dreaming. In some regards, I actually appreciated that because it left a lot of the dream symbolism and such up to your own interpretation. You’re just thrust into things and left to try to figure things out on your own. Unlike some other games I’ve played, there’s no introductory cutscene or narration or anything when you load up the game. A lot of the story elements (including Lloyd’s name) are information that I actually picked up from the official website because the game itself doesn’t tell you much of anything in terms of what the game’s story actually is. I was a bit unclear about a lot of things with regards to this game, actually. However, each attempt to do so fails a bit on some level, and as each chapter ends, you find yourself right back in the dingy place you started in which may or may not be part of the dream, too. A side-scroller with art that reminds me of something straight out of a Tim Burton movie, DARQ focuses on a young boy named Lloyd who is caught in a dream, is seemingly aware of this, and wants to get out. DARQ is, perhaps, the most recent game out of the eight horror games I get to play this year, having released only in August of 2019.
